![]() ![]() ![]() They're bad, but not so bad as to be game ending and it's super unlikely that you'll end up here anyway. If it's the wrong trader, rush another one or just take the event hit. For those that you can't, rush a trader and sell parts to buy the resource you need. Between those that you'll have you'll be able to cover most events. The last 3 you can boost their amount with a primitive workshop. For the others, between the caravan and the embarkation bonus you can have some combination tool/oil/coal/resin/plank/fabric/brick. They're really not that hard to solve, and massively help in getting an economy going.Ī large number of dangerous glade events can be solved without any resources - they're the best. But then, I quickly open a dangerous glade. It's very common to get orders telling you to open X glades, or do a glade event, or open a dangerous glade, and those don't count retroactively. Generally after the first batch of orders. I used to delay dangerous glades until I felt like I had the settlement "working", but now I get them in the 1st drizzle. ![]()
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